icon

Student-Run Clubs That Make Space Learning Real

Space Tech Clubs put students in charge—organizing teams, running events, and shipping real projects. With Space Lab tools like CubeSat kits and VR missions, members build, test, and present while growing leadership, teamwork, and communication skills.

Student Leadership

Real roles, real responsibility.

Projects & Missions

Building cubesat and ground-station control.

Events & Outreach

Guest talks, demo days.

Innovation & Launch

Compete & win sponsorships

Launch in four simple steps

Everything you need to get moving.

01
Gather Your Team

Bring together motivated students.

02
Low-Cost Starter Kits

Access affordable CubeSat kits, VR tools, and activity guides.

03
Complete Resources

Use ready-made charters, lesson plans, and project templates.

04
Mentorship Access

Connect with tutors, scientists, and industry experts for guidance.

Leadership that Inspires Today and Builds Tomorrow

Space Tech Clubs turn initiative into impact with real missions. Students plan and run meetings, manage budgets, build and test prototypes, and present to mentors and judges—growing confidence, teamwork, and communication while building a college-ready portfolio.

Leadership & Ownership
Teamwork & Collaboration
Design & Creativity
Communication & Public Speaking
Entrepreneurship
Mentor & Industry Access
Coding & Data
Ethics & Safety
College & Career Outcomes

Frequently asked questions

Find quick answers to the most common questions about our platform, features, pricing, and support.

How do we start a club at our school?

Get a faculty advisor, complete your school’s club application, recruit 5–10 members, elect officers, and schedule a weekly meeting. We provide templates for each step.

Who can join?

Open to all students—no experience required. Roles span engineering, software, design, communications and events.

Do we need a Space Tech Lab first?

No. You can start with meetups, talks, and research using our free digital toolkit. A Space Lab adds hands-on tools like CubeSat kits and VR when available.

What equipment do we need to begin?

A classroom space and basic computers are enough to start. Hands-on missions use CubeSat starter kits and (optional) supported VR headsets.

What’s in the Starter Kit?

Modular sensor payloads, a microcontroller, comms/mock ground-station activities, build tools, and step-by-step guides—plus access to VR missions.

Is there a cost?

Clubs can start free. Hardware kits, VR content, and optional mentor sessions have costs. Many schools use funds, grants, or sponsors.

How do we connect with mentors?

After you register, we match your club with mentors and offer office hours. Sessions are scheduled when both sides are available (usually online).

Can we actually launch a satellite?

Yes. Select teams may progress toward sponsored pathways and partner opportunities for real launch.

Do you help with patents or entrepreneurship?

Yes. We provide patent literacy resources and guidance; exceptional projects can receive support to file.

Can international schools join?

Yes. Program materials are digital; shipping and mentorship availability may vary by region.

Ready to start a Space Tech Club?

Space Tech Club Interest Form